cover image The Graveyard Game

The Graveyard Game

Kage Baker. Houghton Mifflin Harcourt (HMH), $24 (288pp) ISBN 978-0-15-100449-2

This entertaining romp, the fourth in Baker's the Company series, continues the excellent premise: time traveling, immortal cyborgs who were recruited in the past as mortal children seek to enrich Dr. Zeus's Company by rescuing artifacts, artworks, information, endangered species and more. They've been doing this throughout the centuries, but now they're about to meet up with the year 2355, when their mission will end. Will they be retired with honor and rewarded for their service? Or is there a more macabre fate in store for them? Rumors about their future have abounded for centuries, and now the natty Literature Specialist Lewis and Facilitator Joseph, born in the Neolithic era, are searching for the truth, as well as for their missing friend, the Botanist Mendoza, who has disappeared, perhaps sent hundreds of thousands of years into the past, following her travails in the third book in the series, Mendoza in Hollywood. Readers unfamiliar with that novel (Baker provides a brief summary of the previous books) may wonder at the intensity of their quest, but Mendoza's whereabouts may reveal exactly what the company has in mind for the operatives it no longer wants in the field. Bouncing between centuries and locations (an interlude in San Francisco's Ghirardelli Square in 2276 is especially amusing), Baker's latest stands on its own and will entice newcomers to previous titles in the series. (Feb.)