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Vivian Vande Velde, Vande Velde. Houghton Mifflin Harcourt P, $16.95 (0pp) ISBN 978-0-15-200960-1
Arvin Rizalli, his mother and six of his friends pirate a computer-generated, interactive role-playing game. No dull video game, the program plugs right into the players' brains, putting them in the middle of a daring quest to rescue a kidnapped princess. The quest moves at a breakneck pace, careening from forests to caves to deserts to enchanted cities. Along the way, Arvin and his company fight a dizzying array of orcs, wolves and other evildoers, but their biggest challenges come from Arvin's mother's mysterious, life-threatening illness and a bewildering assortment of dangerous glitches in the computer program. Readers who are fond of either sword and sorcery fantasy or role-playing games will not be able to put this swashbuckler down. Ages 12-up. (Sept.)
Details
Reviewed on: 09/02/1991
Genre: Children's
Open Ebook - 256 pages - 978-0-547-35159-9
Paperback - 400 pages - 978-0-15-216353-2
Prebound-Glued - 244 pages - 978-0-613-57486-0
Prebound-Sewn - 978-0-606-22618-9