cover image FRAY

FRAY

Karl Moline, Joss Whedon, . . Dark Horse, $19.95 (216pp) ISBN 978-1-56971-751-6

Readers familiar with the film Blade Runner will recognize similar elements in Melaka Fray's futuristic world: lots of darkness, grit and flying cars. Buffy the Vampire Slayer creator Whedon admits he isn't trying to reinvent a vision of the future; he reserves his enormous talent for creating heroines possessing superhuman talent and enough spunk and charisma to bewitch the most skeptical audience. Tough but reluctant vampire-fighter Fray lives in the bad part of town and makes a living doing heists for Gunther, a blue and scaly criminal operator who directs operations while submerged in a living-room–sized tank. So when an enormous, goat-hoofed demon shows up at Fray's apartment, she's not terribly fazed, but she certainly isn't ready for his message: she, Melaka Fray, is destined to kill vampires. Where Fray comes from, vampires are known as "lurks," and a horrific incident in which they killed her brother has left her leery of the whole lot of them. Furthermore, Fray's had none of the dreams or visions that are the slayer's usual preparation for a lifetime of fighting and sacrifice. All things considered, she's not interested. However, when one of Fray's close friends is also wiped out, she's drawn into the battle despite her better judgment. From then on, it's futuristic war, as the story takes some delicious, unexpected twists involving siblings and betrayals. Whedon's trademark nail-biting plot reversals, tossed-off jokes and surprisingly complex relationships characterize the book, and Moline and Owens' art brings a wholly absorbing gut-level edge to Fray's world. It's a stunning, irresistible package. (Dec. 2003)